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Telling the game Industry's Stories.


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Telling the game Industry's Stories.


 

About Blake

Hi, I'm Blake. I'm a freelance writer focusing on the video game industry. You might have seen my work on Polygon, IGN, Game Informer, GameSpot, Playboy, Waypoint, Paste, Kill Screen or Bullet Points Monthly. Feel free to check out what I've written below. If you want, contact me at blakehester94[at]gmail.com or follow me on Twitter.

 
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Features


I've spent years talking to members of the video game industry. Here are some of their stories.

 

Features


I've spent years talking to members of the video game industry. Here are some of their stories.

 

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Podcasts and appearences


I host a weekly comedy podcast called Game Query. I also occasionally make appearances on other shows, both video and audio. 

Podcasts and appearences


I host a weekly comedy podcast called Game Query. I also occasionally make appearances on other shows, both video and audio. 

GAME QUERY

You can check out the episodes of Game Query either on YouTube or iTunes.

 

OTHER APPEARANCES

The Game Informer Show. Playing Simpsons Wrestling, Seven Boys Podcast. Creating unspeakable horrors in Drawful 2. Trying out Videoball. Intern Game Night I, II, III.

Resume


Resume


 
 

Work Experience:

Freelance Writer (July 2013 - Present)

-I ran my own video game blog from July 2013 to February 2015 called Parents’ Basement Gaming. The blog was my first experience writing news, previews, reviews, and features. It was also my first experience interviewing game developers about their projects.

-From February 2015 to May 2016, I volunteered at small game sites, such as Gaming Trend and Gamespresso. My main responsibilities at both sites was writing daily news and reviews when needed. This gave me my first experiences using CMS programs such as Wordpress, as well as my first experience working with a website team.

-Beginning in April 2015, I started slowly doing paid freelance work. At first for Polygon, and then slowly for other sites such as Paste, Playboy, Kill Screen, and IGN.

-For Polygon, Paste, and Playboy, I wrote numerous features about different aspects of the game industry, such as deep dives into series such as Sonic the Hedgehog and studios like Big Red Button. I also examined lesser known sides of the industry, such as video game addiction, an effort to bring back the world’s first MMO, and how different developers deal with the stresses of hype. This work has been invaluable in finding my voice as a writer and I consider these pieces to be among some of my finest work.

-In April 2016 I began freelancing for Kill Screen, writing news, impression pieces, and conducting interviews as necessary. My work for Kill Screen has given me great experience exploring more obtuse, lesser heard of corners of the industry, such as experimental games, odd ROM hacks, and interactive music videos.

-In October 2016 I began writing freelance news for IGN, covering industry happenings in as fast, concise, and accurate a manner as possible.

In May 2017 I launched Game Query, a video game comedy podcast that I host along with three friends. Through Game Query, I've gained valuable experience with both podcast hosting and editing. 

-In 2017 I've done some of my most impressive work (not all of which has been published yet). I've spoken to dozens of developers and spent a month traveling the country for different projects including multiple oral histories and deep dives into development across the country.

 

Intern, Game Informer Magazine (May 2016 - August 2016)

-Selected as a 2016 summer intern, my time with Game Informer was a great taste of what it’s like to work at a professional outlet, seeing the pace and pressures that come along with it.

-During my three months with the outlet, in total, I wrote over 130 articles, spanning news, previews, and features.

-During my time I was responsible for writing daily news as needed for the head news writer at the time, Mike Futter.

-I wrote numerous features for GI’s website, including lists about some of the best soundtracks in games and the coolest toys on the show floor at San Diego Comic Con. I also wrote longform pieces, such as a look at how CD Projekt Red wrote the story of The Witcher 3: Wild Hunt.

-Responsible for transcribing several interviews for GI editors to be used online and in print.

-Remotely covered E3 from GI’s Minneapolis office, writing stories, features, and processing images as needed for the team in Los Angeles.

-Appeared in several videos, including Test Chambers, features, and GI’s podcast.

 

Qualifications

-Experience writing for several sites with different voices and audiences at once.

-A natural ability to adapt to different outlets and article types as needed.

-Extremely organized and able to handle multiple projects at once.

-Great experience conducting interviews with people as diverse as doctors, writers, and AAA developers about a wealth of different subjects.

-Experience using several different CMS operators for different sites.

-Experience podcasting and speaking for videos

-Experience editing audio together for podcasts

-Experience writing several different types of stories, like news, reviews, previews, and longform features.