I’ve traveled the world talking to people in the game industry. Here are their stories.
I’ve traveled the world talking to people in the game industry. Here are their stories.
I Thought The Last Of Us Was Better Than This
Bayonetta Is The Best-Playing Game Ever Made
The Last of Us Part II: Over and Over Again
When in Hell, We Do Shots At the Bar
Cancer, OCD, Spider-Man and Me
Horizon Zero Dawn and the Morality of Playing God
Mafia III is a big "fuck you" to its predecessors
An open letter to the dude named Alex I keep killing in The Division
Let's talk about all the animals in the Red Dead Redemption 2 trailer
A podcast about dark, violent, and nihilistic video games. Co-hosted with Jacob Geller. Published by Nebula. Listen on Spotify.
Talking about Shock Sites with Vice // The MinnMax Show // 99 Questions // Ranking every single Tony Hawk game // Talking Tony Hawk soundtracks with MinnTrax // Talking cancer and sobriety on The 1099 // Talking reviews on The 1099 // The Game Informer Show // Carving Gaming Rushmores // Playing Simpsons Wrestling // Seven Boys Podcast // Creating unspeakable horrors in Drawful 2 // Trying out Videoball // Intern Game Night I, II, III.
I am an experienced features writer covering the video game industry. Over the years, I've written numerous pieces for outlets such as Polygon, IGN, Variety, Playboy, and Rolling Stone about upcoming games, games that never came out, and in-depth behind-the-scenes looks at the development process.
Editing longform feature content, from its earliest, roughest draft to final copy. Providing content edits, copy edits, fact-checking, and mentorship to a team of eight writers
Writing longform feature content based on travel at home and abroad, in-depth research, and dozens of interviews
Delivering highly clean copy to meet ongoing editorial standards and deadlines
Working directly with the Magazine Content Director to plan out future Game Informer issues, contributing to both long-term and short-term editorial project planning
Collaborating with Game Informer’s editorial and design teams to decide appropriate character counts for features, reviews, previews, and more, while also providing editorial input to art direction and design changes
Created and now manage Game Informer’s freelance department, working with a variety of different writers, fielding pitches, editing pieces, and ensuring on-time payment
Featured guest across Game Informer’s suite of podcasts and videos
Laid off in February 2024
Specialized in longform features, telling the human stories behind the games we play. Ranging from profiles of storied developers, to oral histories about the development processes, and behind-the-scenes looks at games that never came out
Traveled both domestically and internationally in search of the most interesting video game stories in the world, using my unique perspective and approach to storytelling to bring both the people and their homes to life
Balanced different longform projects for multiple outlets at once, as well as working with a variety of editors to produce features that are in line with a website's tone, voice, and style guide
Worked alongside the Game Informer team for three months, publishing more than 130 different articles, including features, news and previews
Worked directly under Senior Editor Ben Reeves, workshopping pitch ideas and daily content for Game Informer's website
Made several hosting and co-hosting appearances on podcasts and videos